INSTITUTIONAL DIGITAL REPOSITORY

GAZED– Gaze-guided cinematic editing of Wide-Angle monocular video recordings

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dc.contributor.author Moorthy, K. L. B.
dc.contributor.author Kumar, M.
dc.contributor.author Subramanian, R.
dc.contributor.author Gandhi, V.
dc.date.accessioned 2021-07-03T12:59:50Z
dc.date.available 2021-07-03T12:59:50Z
dc.date.issued 2021-07-03
dc.identifier.uri http://localhost:8080/xmlui/handle/123456789/1992
dc.description.abstract We present GAZED- eye GAZe-guided EDiting for videos captured by a solitary, static, wide-angle and high-resolution camera. Eye-gaze has been effectively employed in computational applications as a cue to capture interesting scene content; we employ gaze as a proxy to select shots for inclusion in the edited video. Given the original video, scene content and user eye-gaze tracks are combined to generate an edited video comprising cinematically valid actor shots and shot transitions to generate an aesthetic and vivid representation of the original narrative. We model cinematic video editing as an energy minimization problem over shot selection, whose constraints capture cinematographic editing conventions. Gazed scene locations primarily determine the shots constituting the edited video. Effectiveness of GAZED against multiple competing methods is demonstrated via a psychophysical study involving 12 users and twelve performance videos. en_US
dc.language.iso en_US en_US
dc.subject Eye gaze en_US
dc.subject Cinematic video editing en_US
dc.subject Stage performance en_US
dc.subject wide-angle recording en_US
dc.subject Gaze potential en_US
dc.subject Shot selection en_US
dc.subject Dynamic programming en_US
dc.title GAZED– Gaze-guided cinematic editing of Wide-Angle monocular video recordings en_US
dc.type Article en_US


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